Week 4 and 5: GSoC Project Report

This is the report for week 4 and week 5 combined into one because I couldn’t do much during week 4 due to college tests and assignments, so there was not much to report for that week. These two weeks I worked on implementing interactions between the the storyboard docker and timeline docker (or the new Animation Timeline docker). Most of the interactions from the timeline docker to the storyboard docker are implemented. To list the things implemented:

  • Selections are synced.
  • Add, remove and move events in the timeline docker should result in items being added, removed and moved (sensibly).
  • Thumbnails for the current frame would be updated when you change the contents of that frame.

Selections between storyboard docker and timeline docker are synced. If you select a frame in timeline docker the item corresponding to frame in the storyboard docker would get selected . This works the other way too. So if you select an item in storyboard docker that frame will be selected in the timeline docker.

Adding a keyframe in the timeline docker would add an item for that frame in the storyboard docker, if there is not an item for that frame already.

Removing a keyframe in the timeline docker would remove the item for that frame in the storyboard docker, if there is no other keyframe at that frame.

Moving a keyframe in the timeline docker would move the item for that frame in the storyboard docker so that items in the storyboard docker are always sorted according to frames.

It is possible to not add items to storyboard on addition of keyframe by toggling the lock button in storyboard docker. Removing and moving of keyframes would always cause removal and movement of items in the storyboard docker. So the number of items can be less than number of keyframes, but it can never be more.

Changing a keyframe would update the thumbnail for that frame in the storyboard docker. All affected items are not updated right now, but I am working on it.

This week I would work on updating all affected items when a keyframe is changed and would write unit-tests for the interactions.

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